This tool is a work in progress. Some features may change and you might run into bugs.
Found a bug or have a suggestion? Send it to Dox on Discord: stexo_0
Tip: the editor starts in Simple mode. Switch to Advanced in the top right for more tools, importing, and custom palettes.
Draws Project Zomboid world-map images. 1 pixel = 1 in-game tile and 1 cell = 300×300 px. Everything is drawn with hard pixel edges (no antialiasing, no blending), so WorldEd always recognizes your colors exactly.
Paint terrain (roads, grass, dirt, water) on base-map layers and tree or grass cover on
vegetation-map layers, then export both files: name.bmp and name_veg.bmp.
PNG also works in modern WorldEd builds. Both files must sit in the same folder and share the same
extension.
Every layer belongs to one of two groups: Base map or Vegetation map. Add as many as you like (for example separate layers for roads, water and buildings), rename them by double-clicking, reorder them with the arrows, and toggle each one's visibility. On export, all visible layers in a group flatten into that group's single image. Opacity only affects the preview, not the exported pixels.
Tips from the official guide and WorldEd rules:
| B Brush | E Eraser | L Line |
| D Road | R Rectangle | O Ellipse |
| F Flood fill | T Forest spray | N Natural |
| I Eyedropper | C Cell select | G Toggle grid |
| [ / ] Brush size | Enter apply (Road / Natural) | |
| Ctrl+Z Undo | Ctrl+Y Redo | +/−/0/1 Zoom |
| Wheel | Zoom at cursor |
| Space-drag / middle-drag | Pan |
| Alt+click | Eyedropper (any tool) |
| Shift+click (brush/eraser) | Straight line from last stamp |